Category Archives: Technology/hardware

Video streaming app changing journalism

by Emily VanSchmus

With technology changing every day, journalists are constantly finding new ways to enhance their reporting. One of these new technological inventions is the app Periscope, an app that allows the user to live stream video online.

As the Periscope website describes the app, “A picture may be worth a thousand words, but live video can take you someplace and show you around.” Learn more about the app and how to download and use it here.

Periscope has most recently come to the public’s attention because it is being used to show the public exactly just what is going on in Baltimore.

Paul Lewis, reporter for the Guardian, reported from the streets of Baltimore with the app, letting the public see the rioting and destruction for themselves. The video can be seen on the Guardian’s website.

The media has faced controversy in the last week or so because consumers claim the reporters only show the rioters, rather than the peaceful protests that have also been going on. This criticism has led to people wondering if they aren’t getting the whole story. We, the readers, are not there to witness the actual events – we rely on the media to give us the story.

Do you see Periscope as a way for reporters to be lazy and just film, rather than report, or do you see this as a way for the media to become more transparent?

We talked a lot in class about what makes a reporter different from the average “citizen reporter.” Do you see technology like Periscope eliminating the need for online reporters since anyone can stream video through the app?

Adobe partners with Fast Company to improve digital publishing

Posted by Taylor Eisenhauer
Image: Pontichello via Flickr and Creative Commons. No changes were made.

Image: Pontichello via Flickr and Creative Commons. No changes were made.

At the end of February, Fast Company launched a new mobile app, which serves as a prototype for Adobe’s new Digital Publishing Suite.

The updated suite will “completely re-imagine [the] mobile experience,” according to Adobe’s blog. Magazines digitally published using this technology will resemble print magazines less and websites more. Content will be updated in real-time, and readers will have the option to browse since the layout will no longer be in fixed dimension format for one screen. Continue reading

Serial Podcasts: A New Medium for Journalists?

Photo courtesy of flickr user Patrick Breitenbach

Photo courtesy of flickr user Patrick Breitenbach

As people drive around in morning rush hour traffic, they are probably twisting the car radio’s knob.  One man is trying to listen to music; a woman is struggling to find a traffic update.  Radio consists of both entertainment and news.  Is it possible to blend the two?   Considering a new podcast called “Serial” attempts to blend journalism and storytelling, it seems to be a possibility.

Sarah Koenig, a reporter and a creator of the podcast, made “Serial” as an attempt to re-investigate the 1999 murder of high schooler Hae Min Lee.  Adnan Syed, Lee’s boyfriend, was convicted of killing her and was handed a life sentence in prison.

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#GamerGate: Attacking Gamer Girls or Saving Ethical Journalism?

by Sydney Schulte

Photo courtesy of Marco Arment via Flickr

Photo courtesy of Marco Arment via Flickr

The real world can be a nasty place for people. For some people, escaping reality for a few hours in a video game may give them some peace of mind.  But as the online movement #GamerGate spews anonymous threats to opposition via social media, the virtual worlds of video games might become even worse than reality.

#GamerGate gained momentum when independent game designer Olivia Quinn released a free game called “Depression Quest.”As a non-traditional game with a more “choose your own adventure” feel, “Depression Quest” received mixed reviews. Some critics weren’t sure if it was a video game or just a new form of storytelling. Some gamers felt this was not a game at all; others saw it as a possibility to change the face of video games. This potential change is the main argument of the #GamerGate controversy.

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The Minimalist Phase

Posted By: Sarah Mattes
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Photo courtesy of Gareth Saunders via Flickr

In a world where new technology is popping up over night, how can we keep all the “old” technology up to date and be just as inspiring as the next best thing?

Today’s college campuses are swarming with new design classes, new media formats, more advanced software; all these new elements concerned with the topic of design and how design affects the way we view the world around us. But if you take a minute and scan a couple websites throughout the internet, you will see some striking similarities between different sites.

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Doing Good Goes Viral

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The latest buzz in the app world (following the unfortunate fall of Flappy Bird) is UNICEF’s “Tap Project”  which has been the featured app in several recent publications and is growing. The “Tap Project” began in 2007 as a campaign to provide clean water to people in need but has recently gone social. UNICEF’s app challenges users to get away from their phones for a cause and for every ten minutes a user doesn’t touch their phone, one day of water will be provided to someone in need.

UNICEF is far from the first organization to entice browsers with the idea of doing basic online tasks in the name of charity but this app is just the beginning of a shift to more interactive media.  Continue reading

Who is winning the race? Technology or Journalism?

Since the invention of the internet, there has been a race between journalism and technology with no finish line in sight. As of right now there is no telling who will win this race, but those who have managed to get a head start, have mastered how to work hand in hand with the continuously changing world of technology.

This head start isn’t just limited to creating an app that earns a place in the “top charts” of the app store, or making a website that gets a million views, moments after it goes up. It is so much more than that. It is about learning how to continue the creating of new ideas THROUGH technology.  Continue reading